Several months ago, I finished a project in which I had to model a “Gabion”. At that time I didn’t know what the hell was that (FYI: it seems to be a cage full of rocks). I found very few commercial models, and the budget was so low I couldn’t afford any of them. The good news is that I learned a little doing it myself, so I think it’s a good starting point for this experiment. Here it is:
Gabion basket sized 100 x 140 x 30cm containing average sized randomly ordered rocks and boulders. It is intented to be used in public spaces such as bars with outdoor seatings / patios. Hence the logo on the glass.
12 unique models of rocks, with 6 different materials. NOT collapsed. I suggest collapsing all the rocks, and applying a MultiSubObject Material and a MaterialbyElement modifier in order to give some randomness to the texture of the rocks. And then, convert them to proxies.
Lighting setup not included.
Published: | Jul 28, 2016 |
Geometry: | Polygonal |
Polygons: | 3.480.459 |
Vertices: | 1.766.733 |
Textures: | Yes |
Materials: | Yes |
Rigged: | No |
Animated: | No |
UV Mapped: | Yes |
Unwrapped UVs: | No |
3dsmax: 2014 – 2016
VRay: 3.40.xx or whatever version with VRayTriplanarTex plugin (free)
Plugins: BerconNoise (free), Cuneyt Ozdas ColorCorrect (free)
Other Formats included: 3DS, OBJ, Alembic
LINKS:
TURBOSQUID
GUMROAD
CGTRADER