Well, it’s being a boring weekend. I’ve started a quick archviz project and I’m waiting for feedback to finish it. And you know, idle hands……. 😈
So I found this model by Jamil Green and I thought it could be a good model to test some shaders I’ve seen on Grant Warwick’s Mastering Lighting course. But I needed more geometry, and this particular model is great (thanks, Jamil), but relied its detail on normal bump maps, so I ended up playing with lighting and fog. Nothing fancy, just a simple test I’m not totally satisfied with, but……….. I just missed playing. 😥
EDIT: Corrected version by my good friend VÃctor Pérez. At first I didn’t want so much contrast, but I have to admit it looks better now 😉